﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Wss.DragRaycast
{

    /// <summary>
    /// 射线管理器，处理射线的结果
    /// </summary>
    ///
    [AddComponentMenu("DragRaycast/DragRaycastManager")]
    [DefaultExecutionOrder(-1)]
    public class DragRaycastManager : MonoBehaviour
    {
        public static DragRaycastManager Instance;

        public void OnRaycastHit(RaycastHit hit)
        {

        }

    }

}
